Think Like A Game Designer
Create, Test, and Think Like Real Game Developers.
Programs

Think Like a Game Designer

Think Like a Game Designer is an 8-week course for elementary and middle school students offered as an in-class pullout, afterschool program, tutoring, or math credit recovery. Students don’t just learn to code—they learn to tell stories, develop characters, and build interactive scenes. Aligned with grade-level math standards, the course introduces multiple programming languages, including block programming, Coffeescript, and Python. More than a coding class, it’s a creativity lab where students gain the confidence to build something entirely from their own imagination—bridging math, storytelling, and technology into one unforgettable experience.

Max Durand

Resident historian at Ubisoft’s Assassin’s Creed Division

One of the biggest misconceptions I see is that you need to be an expert programmer or a master animator to work in games—you don’t. Game design is about thinking, storytelling, and collaboration. My own path started in the study of history, not technology, and that perspective became an asset when I joined the Assassin’s Creed team. These games are built by people from all disciplines—artists, historians, writers, engineers, and even the broader community. In fact, some of our most impactful innovations, like the Discovery Tour, were inspired by teachers who were already using our games to bring the Renaissance to life in their classrooms. ‘Think Like a Game Designer’ is about seeing problems from new angles, connecting ideas across fields, and realizing that your unique way of thinking is exactly what can shape the worlds of tomorrow.
One of the biggest misconceptions I see is that you need to be an expert programmer or a master animator to work in games—you don’t. Game design is about thinking, storytelling, and collaboration. My own path started in the study of history, not technology, and that perspective became an asset when I joined the Assassin’s Creed team. These games are built by people from all disciplines—artists, historians, writers, engineers, and even the broader community. In fact, some of our most impactful innovations, like the Discovery Tour, were inspired by teachers who were already using our games to bring the Renaissance to life in their classrooms. ‘Think Like a Game Designer’ is about seeing problems from new angles, connecting ideas across fields, and realizing that your unique way of thinking is exactly what can shape the worlds of tomorrow.
Max Durand
Resident historian at Ubisoft’s Assassin’s Creed Division

Most Popular Program

This course has consistantly shown the highest level of engagement and likeabilty of all of our courses.

Guest Appearences

You never know when guests from gaming companies like Ubisoft, Google or Pixar will trade secrets with young designers.
Man working at desk
How Our Think Like A Game Designer Program Works
Interested In A Program?
Calculus Roundtable currently works with districts, schools, and community organizations throughout California and the Bay Area.

If your district is interested in expanding STEM learning opportunities, we would welcome a conversation.